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121. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Daide Vondrichnov wrote: Mb because their are ships that will be better at being damage dealer and will cost less while being more resistant ? You do realise the vigilant has the longest ranged blasters in the cruiser li...
- by Daide Vondrichnov - at 2015.01.03 07:32:31
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122. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Daide Vondrichnov wrote: Vigilant is situational their is only few ways were it will overshadow loki as webber. -Dread Blap -Gate camp -Webbing a 100mn cruiser -Webbing cap to make them warp fast (lol) Blaster overshadow A...
- by Daide Vondrichnov - at 2015.01.03 07:12:43
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123. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Daide Vondrichnov wrote: In NS blob ppl will prefer Scythe Exeq because of rep effectivness over cap chain, is that hard to understand ? What part of "it is an example of an underused ship" do you not understand? . Si...
- by Daide Vondrichnov - at 2015.01.03 07:03:22
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124. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Daide Vondrichnov wrote: How do you rank up on killboards ? By appearing on KILLMAILS ! How are you supposed to appear on killmail while you are LOGI ? I hope that you are not serious while saying this kind of things... ...
- by Daide Vondrichnov - at 2015.01.03 06:40:33
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125. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Daide Vondrichnov wrote: Ofc that the augoror is used, but why the **** are you talking about KB stats of a LOGI ship... It's not supposed to get on KM ... People have been saying a/c ships are not popular and dont get u...
- by Daide Vondrichnov - at 2015.01.03 06:18:53
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126. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Badman Lasermouse wrote: You are aware that the Cyna has been around for much longer than many of the other Pirate cruisers right? And that the Phantasm just recently had its bonus' reworked? Baltec1, your a troll and you've...
- by Daide Vondrichnov - at 2015.01.03 06:08:43
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127. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Badman Lasermouse wrote: baltec1 wrote: Badman Lasermouse wrote: Because what other f******* choice to Mini pilots have? Arty and no tank? Or should they just disregard ship bonuses entirely? Minimitar don't have resista...
- by Daide Vondrichnov - at 2015.01.03 05:33:18
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128. Concord Fraud Department - Anti scam idea - in Player Features and Ideas Discussion [original thread]
Useless. How about no ?
- by Daide Vondrichnov - at 2015.01.03 05:10:21
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129. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Nerf hi-sec incursion incomes.
- by Daide Vondrichnov - at 2015.01.01 18:22:59
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130. Making War Viable - Giving New Players A Chance. - in Player Features and Ideas Discussion [original thread]
Stop crying srly, HS is already super safe, you can do some bookmarks at 0 from a station to be safe, or do a insta-undock bookmark to leave it safe. About the gates dont jump blindly with your shiny BS.
- by Daide Vondrichnov - at 2015.01.01 18:21:35
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131. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Major Trant wrote: If you want to join a corp that never loses a battle, is feared wherever it goes. Then you are going to have to pull your finger out and measure up. Not expect to be able to hide your losses and just hang on...
- by Daide Vondrichnov - at 2014.12.31 18:14:11
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132. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
Anni Bonney wrote: Whats the problem with a delay. It takes away the advantage of today's tools of real time killboard statistic analyzers, and don't throw away the. If is not on a killmail it didnt happened. No need for delay, in 10 mins...
- by Daide Vondrichnov - at 2014.12.31 14:01:39
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133. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
Anni Bonney wrote: Something need to be done about public killmails. Maybe having a delay of a day or a week. Maybe having each player the option to make kills private. Something needs to be done. What's the point about having delay ? Wha...
- by Daide Vondrichnov - at 2014.12.31 11:15:31
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134. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
afkalt wrote: The thing is, we the players give corps this power. Which is a shame. So many corps care more about a "green" killboard than having fun. Now granted, I can see that to a point in high sec to put off war decs, but everywhere else....
- by Daide Vondrichnov - at 2014.12.31 10:53:07
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135. Can We Fix The T3 Logistics Subsystems? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: grats you have a KM what's your point? "You dont fly logi much do you" You're implying that you usually use logi more than i, with this KM i can say that you're not, that's all.
- by Daide Vondrichnov - at 2014.12.31 10:41:33
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136. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
Come on... Do you really think that ppl dont want to undock because of lose mails ? Nah they just don't want to lose their ships that's all. Then yes, if someone have fun to lose shiny boats everyday, i would understand that some people dont ag...
- by Daide Vondrichnov - at 2014.12.31 10:35:54
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137. Can We Fix The T3 Logistics Subsystems? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: you don't fly logi much do you As much as you are. https://beta.eve-kill.net/kill/42447735/
- by Daide Vondrichnov - at 2014.12.31 07:13:40
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138. Can We Fix The T3 Logistics Subsystems? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: so you hate actually needing to maintain range and piloting your ship? yes its harder to maintain within range but the HP/s bonus is worth it if you are in a fleet that knows how to stick close and you know what you are...
- by Daide Vondrichnov - at 2014.12.30 22:20:08
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139. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
Cant agree more with the op, fighters need to get a nerf, super cap has never been intended to be sub cap killers. https://beta.eve-kill.net/kill/40820639/ Jumped in by- with 6 ppl (dead end) abaddon on gate, we engage this, loki uncloak our ...
- by Daide Vondrichnov - at 2014.12.30 15:21:17
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140. Can We Fix The T3 Logistics Subsystems? - in Player Features and Ideas Discussion [original thread]
T3 logi is fine, but i dont like the way it works, you need to anchor to keep it effective and stay at range. I would love to see a nerfed version of logi on T3, maybe 40-45km max range and less hp/s, you're not the best but you do the job, just ...
- by Daide Vondrichnov - at 2014.12.30 14:27:23
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